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See:
Description
| Class Summary | |
| BestOfMatch | A match which has as winner the player that won more than half of the number of games played. |
| PersistentObject | Abstract base class for persistent objects. |
| StandardBoard | A standard darts board with 20 numbers, a doubles circle, a triples circle and a single and double bull. |
| StandardDartsSet | Standard implementation of a darts set. |
| StandardGame | Standard base implementation of the Game interface. |
| StandardHit | A hit on a standard darts board. |
| StandardLocation | Location on a standard darts board. |
| StandardMatch | Standard implementation of the Match interface. |
| StandardObjective | Standard implementation of the Objective interface. |
| StandardPlayer | Standard implementation of the Player interface. |
| StandardScore | Standard implementation of the Score interface. |
| StandardTeam | Standard implementation of the Team interface. |
| StandardThrow | A standard throw implementation. |
| StandardTurn | Standard implementation of the Turn interface. |
| StandardUser | Standard implementation of the User interface. |
| StandardZone | Zone of a standard darts board. |
| StringProperties | Simple class to hold properties (name-value) pairs. |
Standard implementation of the DarTra framework. The classes in this package provide a standard implementation of the core DarTra framework. You can use these classes when implementing standard types of darts games.
The implementations in this package aim to be good citizens: objects that take all required info as parameters to their constructor and are ready for use after creation.
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